Beast Child: Voyages of the Flying Dragon 2
Can a child from an ancient past unlock the secrets of Lenis and Missy’s powers?
Available Formats
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Beast Child: Voyages of the Flying Dragon 2 Paperback ISBN: 9781864719796 Published: 01/09/2011 Imprint: Random House Australia Children's Extent: 434 pages Subject: General fiction (Children's / Teenage) $17.95 RRP
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Beast Child: Voyages of the Flying Dragon 2 EBook ISBN: 9781742754376 Published: 31/08/2011 Imprint: RHA eBooks Child Extent: 432 pages Subject: General fiction (Children's / Teenage) $17.95 RRP Buy Now
Synopsis
Lenis and Missy Clemens have found their freedom aboard the airship Hiryu, but are they ready for the responsibilities that come with determining your own fate?Hard on the trail of the mercenary Karasu, the man who holds the keys to unlocking Suiteki's power, the twins face the realities of their own growing abilities. Their search for Karasu takes them to Heiligland, where Missy has to decide which is more important - the safety of an entire nation or her own sense of right and wrong. As she relies more and more on the powers of the Quillblade, her brother grows distant, shunning the bizarre connection that binds the Clemens twins together. When they meet Kanu, a young boy from the distant past who just might hold the key to who they are, the twins must decide whether to embrace their destiny or be torn forever apart.
News & Blog
More News & BlogA couple of days ago I started a Top Ten list of signs that you are an actual published author. Then I ran over my word limit. I considered cutting it down to a Top Five, but I was having too much fun. So, as promised, here are the Top Five signs you are an actual published author. 5. People (other than your mother) have read your book. 4. People stop asking (however briefly) when you’re going...
I will never forget the first real sentence I ever wrote as a writer. I was sixteen. I had finished school. I had deferred my university degree (Computer Science – ostensibly following in my father’s footsteps, though what I really wanted was to make video games). And I was bored. I’d read everything on my parents’ bookshelf, I’d beaten all of my games, I was getting sick of daytime television, and...
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